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Name | Cost | Type | P/T | Rules Text | Flavour Text | Rarity |
Absolute Nullfield | ![]() ![]() ![]() ![]() | Legendary Creature Arcane Wall | 0/20 | Absolute Nullfield may block an additional two creatures each combat.
![]() ![]() | Where aggression goes to die. | R |
Aegis of Faith | ![]() ![]() | Creature Spirit Wall | 0/4 | Protection from red and from black At the beginning of your end step, if you didn't lose life this turn, you may put a +0/+1 counter on Aegis of Faith. Dominance Creatures you control other than Aegis of Faith have shroud. | U | |
Afterspark | ![]() ![]() | Global Enchantment | ![]() | "Don't think it's over till it's over." | C | |
Agrestal Winery | Land | ![]() ![]() ![]() ![]() | R | |||
Alephmansch | Artifact Creature Construct | 2/5 | You can't play creature cards when Alephmansch is in play. Alephmansch gets -1/-1 for each other creature in play. If Alephmansch would be put in a graveyard from anywhere, remove it from the game instead. | R | ||
Amkanothi's Companions | ![]() ![]() ![]() | Creature Zombie Knight | 2/2 | Precedent 1 Demons you control get +1/+1. Whenever a creature is dealt damage by Amkanothi's Companions, you may put a +1/+1 counter on target Demon. | C | |
Angel of the Ranks | ![]() ![]() | Creature Angel Soldier | 4/3 | Flying When Angel of the Ranks enters play, sacrifice it unless there are ten or more lands in play. Dominance All Angels are Soldiers and all Soldiers are Angels in addition to their other creature types. | "Steadfastness in battle leads surely to exaltation." - Mikezan | R |
Animosity | ![]() ![]() ![]() | Sorcery | X target creatures gain double strike until end of turn. If ![]() If ![]() | R | ||
Aura Banisher | ![]() ![]() | Creature Human Wizard | 2/2 | You may play Aura Banisher any time an enchantment is played. If you do, Aura Banisher costs ![]() ![]() | R | |
Aurion Master | ![]() ![]() ![]() ![]() | Creature Wizard | 1/4 | Dominance You may attach target Aura enchanting a permanent to another permanent. | "Magic shall not be owned by the unworthy." | U |
Awebound Cultist | ![]() | Creature Human Cultist | 1/1 | ![]() ![]() ![]() | C | |
Battleborn | ![]() ![]() ![]() ![]() | Creature Barbarian Warrior | 5/2 | ![]() | "The honour of meeting an opponent is determined by strength." | C |
Bearify | ![]() ![]() | Sorcery | Sacrifice any number of creatures, then put that many 2/2 green Bear creature tokens into play. | Nature bears fruit in strange ways. | C | |
Beastly Trials | ![]() ![]() | Global Enchantment | Whenever a creature is dealt combat damage, Beastly Trials deals X damage to it, where X is 1 plus the number of Forests in play. | "If your victim dies, you can expect to be forgiven; But if not... watch your back." | U | |
Benediction | ![]() ![]() ![]() | Sorcery | X target creatures gain protection from the color of your choice until end of turn. Prevent the next X damage that would be dealt to each of those creatures this turn. If ![]() If ![]() | R | ||
Benighted Monstrosity | ![]() | Artifact Creature Construct Horror | 6/1 | At the beginning of your upkeep, pay ![]() Dominance Put a +1/+1 counter on Benighted Monstrosity. | C | |
Blackshirt Syndicate | ![]() ![]() | Creature Bandit | 2/2 | Swampwalk Dominance Exchange a Swamp you control for target land an opponent controls. You may pay 3 life and sacrifice a Swamp rather than pay Blackshirt Syndicate's mana cost. | U | |
Boon of Moons | ![]() | Enchantment Aura | Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature has four or more +1/+1 counters on it, remove all +1/+1 counters from enchanted creature. If enchanted creature has two or more +1/+1 counters on it, it is unblockable. | U | ||
Break The Crafted | ![]() ![]() | Instant | Escalation 1 Target artifact is a 1/1 artifact creature with defender until end of turn. Destroy all artifact creatures. | "Metalwork is mockery." | U | |
Breeding Season | ![]() ![]() | Global Enchantment | Nonartifact creatures cost ![]() | "This month, life is everywhere." | U | |
Broiled Earth | ![]() ![]() ![]() | Instant | Escalation X Broiled Earth deals 1 damage to up to X target players. Broiled Earth deals 2 damage to target creature and 2 damage to target player. | C | ||
Brood Preserver | ![]() ![]() ![]() ![]() | Creature Beast | 5/5 | Whenever a creature you control would be destroyed by any non-damage source, you may have that source deal 2 damage to that creature instead. | R | |
Burnished Breastplate | ![]() | Artifact Equipment | Equipped creature has "Dominance - Gain 1 life." If a creature would deal combat damage to equipped creature, prevent all of that damage and destroy Burnished Breastplate at end of turn. Equip ![]() | U | ||
Careless Apprentice | ![]() | Creature Wizard | 1/1 | Whenever a spell or ability a player controls is put onto the stack, if that spell or ability could target Careless Apprentice but doesn't, that player changes one of its targets to Careless Apprentice. | U | |
Celebrate Natural Diversity | ![]() ![]() ![]() | Sorcery | Escalation 4 - Untap a Forest you control. Search your library for up to two creature cards and reveal them. Shuffle your library, then put those cards in your hand. If opponents control a Plains, an Island, a Swamp and a Mountain, You may pay ![]() ![]() | U | ||
Charm of Zuur | Artifact Equipment | Equipped creature can't have counters placed on it. Equip ![]() | C | |||
Chrysalid Wyrm | ![]() ![]() ![]() | Creature Wyrm | 6/6 | Precedent 1 Dominance Chrysalid Wyrm gains flying and trample until end of turn. | Its cocoon conveniently houses the many it makes homeless. | U |
Citizen Volunteer | ![]() ![]() | Creature Peasant | 2/1 | Protection from creatures with Dominance. | More oppressors have been overthrown by the ordinary many than by the heroic few. | C |
Cloaked Entrance | ![]() ![]() | Global Enchantment | Whenever a creature enters play under your control, it gets +0/+5 until end of turn. | C | ||
Combined Powers | ![]() ![]() | Sorcery | Remove any number of creatures you control from the game, then put an X/X blue and green Ooze creature token with hexproof into play, where X is the total toughness among creatures removed this way. | R | ||
Consolidate | ![]() ![]() ![]() | Sorcery | X target creatures get +X/+X until end of turn. if ![]() If ![]() | R | ||
Constructed Contemplator | ![]() | Artifact Creature Sage Construct | 1/4 | ![]() ![]() ![]() ![]() ![]() ![]() If you control 100 or more Constructs, you win the game. | U | |
Corrupt Djinn | ![]() ![]() | Creature Djinn | 4/4 | Flying![]() | "Oh, they're cheap enough to hire. Only the merchants who employ them as bodyguards often don't return." | C |
Craftsbreaker | ![]() ![]() | Creature Barbarian Warrior | 2/1 | Haste You may play Craftsbreaker any time an artifact is played. If you do and you control a Mountain, Craftsbreaker costs ![]() ![]() ![]() | R | |
Cragtop Villians | ![]() ![]() ![]() | Creature Barbarian Bandit | 4/3 | Haste Precedent 2 Dominance Cragtop Villians deals 4 damage to you unless a player is dealt damage this turn. | C | |
Creeping Shade | ![]() | Creature Shade | 1/1 | When Creeping Shade comes into play, if target opponent controls exactly one creature, that creature gets -1/-1 until end of turn. | "Every child in the area is told not to wander alone in the night. The adults do not have to be told." | C |
Damn of Distaste | ![]() | Enchantment Aura | Enchant creature Enchanted creature can't be blocked by black and/or artifact creatures. Sacrifice Damn of Distaste: Regenerate enchanted creature. | U | ||
Dank Dweller | ![]() ![]() | Creature Zombie Ooze | 7/4 | Escalation 3 Put Dank Dweller into play without paying its mana cost, then put three -1/-1 counters on it. You pay 3 life and discard three cards. Dominance Dank Dweller has fear and shroud. | U | |
Daunt | ![]() ![]() | Enchantment Aura | Enchanted creature can't attack unless another creature also attacks. Enchanted creature can't block unless another creature also blocks. Enchanted creature can't be tapped unless another creature is tapped. | C | ||
Daybreak Dragon | ![]() ![]() ![]() ![]() | Creature Dragon | X/5 | Flying Daybreak Dragon's power is equal to the number of Mountains you control. Dominance ![]() | R | |
Defender of Fields | ![]() ![]() | Enchantment Aura | Enchant land Whenever enchanted land is tapped, if no Soldiers are in play, its controller puts a 1/1 white Soldier creature token into play. | R | ||
Demonic Emblem | ![]() | Artifact Equipment | Equipped creature gains protection from black and is a Demon in addition to its other creature types. Sacrifice equipped creature and Demonic Emblem: Add ![]() ![]() ![]() Equip ![]() | R | ||
Deny Outright | ![]() ![]() ![]() | Global Enchantment | Escalation 6 Counter the next spell that is played this turn.![]() ![]() ![]() | R | ||
Devouring Fatigue | ![]() ![]() ![]() | Sorcery | Escalation 3 Tap target creature. Devouring Fatigue deals X damage divided as you choose among any number of target creatures controlled by target player, where X is the number of tapped creatures that player controls plus two. | C | ||
Diminutive Stature | ![]() | Enchantment Aura | Enchant creature Enchanted creature gets -3/-0 and can't be blocked by creatures with power 2 or greater. | U | ||
Discordant Magus | ![]() ![]() ![]() | Creature Wizard | 2/5 | Discordant Magus is unblockable if defending player controls five or more creatures. Discordant Magus gets +X/+0 until end of turn whenever it attacks, where X is the highest power among all creatures defending player controls. | R | |
Dishonored Dead | ![]() ![]() ![]() | Creature Zombie | 1/1 | When Dishonored Dead comes into play, each player sacrifices at least one creature. Put that many +1/+1 counters on Dishonored Dead. For each white creature sacrificed this way, put an additional two +1/+1 counters on Dishonoured Dead. Remove a +1/+1 counter from Dishonored Dead: Regenerate Dishonored Dead. | "Contrary to what the knights say, it is often death with dishonor." | U |
Dismiss Deceiving Thought | ![]() ![]() ![]() | Sorcery | Dismiss Deceiving Thought can't be countered. Escalation 4 Target creature can't block this turn. Put a 3/2 red Barbarian creature token with haste into play. If any opponent controls an Island, each player reveals his or her hand. Dismiss Deceiving Thought deals 1 damage to each player for each blue card or Island in his or her hand. | U | ||
Disserver | ![]() ![]() ![]() | Sorcery | Target opponent reveals his or her hand. Choose up to X cards from it. That player discards those cards. If ![]() If ![]() | R | ||
Drooling Rager | ![]() | Creature Barbarian | 1/1 | When Drooling Rager comes into play, it deals 3 damage to all players with 20 or more life. | "The greatest of wars, started by the least self-aware of men." | C |
Dutiful Trooper | ![]() ![]() | Creature Peasant Soldier | 2/1 | ![]() ![]() Equipment attached to Dutiful Trooper is indestructible. Dominance Equipment you control is indestructible. | The first skill a recruit learns is to maintain his gear. | C |
Elevate | ![]() ![]() ![]() | Sorcery | X target creatures gain flying and islandwalk until end of turn. If ![]() If ![]() | R | ||
Elven Highborn | ![]() ![]() | Creature Elf Noble | 1/1 | Dominance Add one mana of any colour to your mana pool. Tap an Elf you control other than Elven Highborn: Add ![]() | U | |
Elvish Colonist | ![]() | Creature Elf | 1/1 | When Elvish Colonist comes into play, if you control exactly one land, you may search your library for a basic Forest and put it into play tapped. | "The Elves carry their land with them, in the form of treasured seedlings, taken only from their sturdiest trees." | C |
Emerald Seer | ![]() ![]() ![]() | Creature Elf Noble | 1/1 | When Emerald Seer comes into play and when it dies, choose one - draw a card, or put a Forest card from your hand into play tapped. | Land they know and lore they know, at birth and at death. | C |
Endcrier Prophet | ![]() ![]() ![]() | Creature Angel | 3/3 | Flying, protection from black Dominance Search all players' graveyards and libraries for all creature cards and remove them from the game. Then all players shuffle their libraries. | In the beginning, there was only Zuur and so it shall be at the end. | R |
Essence Stoke | ![]() ![]() ![]() | Global Enchantment | Essence Stoke comes into play with X essence counters on it.
Discard a card: Essence Stoke deals damage equal to the converted mana cost of the discarded card, but not greater than the number of essence counters on it, to target creature or planeswalker. | R | ||
Everymist | ![]() ![]() | Creature Illusion | 1/1 | ![]() | "What is it?" | R |
Evitability | ![]() ![]() ![]() ![]() | Ancient Incarnation | 3/5 | Shroud Evitability is unblockable. Whenever Evitability deals combat damage to a player, that player's maximum hand size is reduced by one. (This effect doesn't end at end of turn.) | R | |
Faithful Pet | ![]() ![]() | Creature Beast | 2/2 | You may play Faithful Pet by tapping a non-Beast creature instead. If you do, Faithful Pet gains all creature types of that creature. If that creature leaves play, remove Faithful Pet from the game. | "In such an age, the most loyal companions were seldom of one's own kind." | R |
Fan The Flames | ![]() ![]() | Global Enchantment | Whenever an opponent casts a spell, creatures you control get +1/+0 until end of turn. | C | ||
Favoured Archenemy | ![]() ![]() | Enchantment Aura | As Favoured Archenemy comes into play, name a creature type. Enchanted creature has protection from the chosen creature type. Whenever enchanted creature blocks or becomes blocked by a creature with the chosen creature type, enchanted creature gets +2/+2 until end of turn. | C | ||
Faze | ![]() ![]() | Global Enchantment | Whenever a creature leaves play, its controller taps another creature he or she controls. | "Don't just stand there watching your comrades disappear - do something!" | C | |
Fell The Protected | ![]() ![]() | Instant | Escalation 1 Target creature with toughness 2 or greater gets +0/-1 until end of turn. Destroy all creatures that have the highest toughness of all creatures in play. | "Health breeds complacency." | U | |
Fiery Embrace | ![]() ![]() | Instant | Precedent 1 Fiery Embrace deals 1 damage to each nonred creature. | "If you love fire, it will burn you. But if you fear fire, it will char you." | U | |
Firefall | ![]() ![]() | Sorcery | The next creature to enter play gets +5/+0 until end of turn. | C | ||
Fireflare | ![]() | Instant | Fireflare deals 1 damage to target creature or player. When you play Fireflare, you may search your library for up to three copies of a card named Fireflare. If you do, shuffle your library. | C | ||
Fleshmass | ![]() | Creature Zombie | 3/2 | Fleshmass comes into play tapped and doesn't untap during your untap step.![]() ![]() Dominance All players lose 1 life. | U | |
Fool Unwitting Simpletons | ![]() ![]() ![]() | Sorcery | Escalation 4 - Put a 0/1 colorless Peasant creature token into play under an opponent's control. Draw two cards. If any opponent controls a Mountain, draw X cards and each opponent puts the top X cards of his or her library into his or her graveyard, where X is the number of nonblue creatures in play that you don't control. | U | ||
For Oneself | ![]() ![]() | Global Enchantment | Creatures that do not share a creature type with any other creature get +2/+0. | "Those who look out for themselves are usually the best fighters. They are used to having no one guarding their back." Nu-That, mercenary commander | U | |
Forest | Basic Land Forest | ![]() | L | |||
Fresh Enlistee | ![]() ![]() | Creature Peasant Soldier | 1/1 | You may shuffle Fresh Enlistee from your hand into your library any time you could play an instant. If you do, put a +1/+1 counter on target Soldier. | C | |
Fuel For Thought | ![]() ![]() | Sorcery | Target opponent reveals the top card of his or her library. Add X red mana to your mana pool, where X is the converted mana cost of that card. If the revealed card is blue, add twice that amount of red mana to your mana pool instead. | U | ||
Futility | ![]() ![]() ![]() ![]() | Ancient Incarnation | 2/6 | Prevent the first 10 damage dealt to you each turn. Prevent the first 3 damage dealt to each creature you control each turn. Whenever Futility would enter any graveyard from play, you may put it on top of your library instead. | R | |
Gamechaser | ![]() ![]() | Creature Barbarian Hunter | 4/3 | You may play Gamechaser any time a creature is played. If you do, Gamechaser costs ![]() That creature can't be untapped, and its activated abilities can't be played. ![]() | R | |
General of Autumn | ![]() ![]() ![]() | Creature Elf Lord | 2/4 | Escalation 2 Search your library for a Forest card and put that card into play tapped. Then shuffle your library. Forests you control have " ![]() Elves you control have defender. | U | |
Glassify | ![]() ![]() ![]() | Enchantment Aura | Enchant permanent Whenever enchanted permanent becomes the target of a spell or ability, destroy it. It can't be regenerated. | Smash. | C | |
Goblin Halfkobolds | ![]() | Creature Goblin Kobold | 1/1 | When Goblin Halfkobolds comes into play, if you control a Goblin, add ![]() | C | |
Goblin of Fortune | ![]() ![]() | Creature Goblin | 1/1 | Precedent 1 Whenever Goblin of Fortune would be dealt damage, flip a coin. If you win the flip, prevent that damage. If you lose the flip, sacrifice Goblin of Fortune. ![]() | C | |
Golem Embellisher | ![]() | Artifact Creature Elemental Construct | 3/2 | Golem Embellisher gets +1/+0 for each counter on it.![]() ![]() ![]() ![]() | U | |
Grimtither | ![]() ![]() | Creature Demon Horror | 5/4 | You may play Grimtither any time a source a player controls causes him or her to gain life. If you do, Grimtither costs ![]() ![]() | R | |
Hamlet Forge | ![]() | Artifact | At the beginning of your upkeep, you may put a +1/+1 counter on Hamlet Forge. When Hamlet Forge leaves play, distribute its counters among any number of target creatures. Tap a Peasant: Put a +1/+1 counter on Hamlet Forge. | C | ||
Hard Inspiration | ![]() ![]() | Enchantment Aura | Precedent 1 Enchant creature Whenever enchanted creature deals combat damage to a player, that player draws a card. | "Some lessons are best learnt through pain." | U | |
Herbal Remedy | ![]() ![]() | Instant | Escalation X Prevent the next X damage that would be dealt to target creature or player this turn if you pay ![]() Prevent the next 2 damage that would be dealt to target creature and target player this turn. | C | ||
Heroes of the Ranks | ![]() ![]() | Creature Peasant Soldier | 2/2 | When Heroes of the Ranks comes into play, put three 1/2 white Peasant Soldier creature tokens into play. Heroes of the Ranks costs ![]() | "We are here to stay!" - Tofm, Militia Captain | U |
Hew The Mighty | ![]() ![]() | Instant | Escalation 1 Target creature with power 2 or greater gets -1/-0 until end of turn. Destroy all creatures that have the highest power of all creatures in play. | "Power corrupts absolutely." | U | |
History of Rage | ![]() ![]() ![]() | Global Enchantment | At the beginning of your upkeep, put a +1/+0 counter on each creature you control. | "Me weak now. But one day me strong. Den me kill." K'Bogg, goblin warrior | R | |
Holy Guidance | ![]() | Sorcery | As an additional cost to play Holy Guidance, sacrifice a non-creature permanent. Target creature is indestructible until end of turn. | "There is no shield greater than Faith." Promise of Zuur | C | |
Hostile Atmosphere | ![]() ![]() | Global Enchantment | Enchantments cost ![]() | "The heat of these highland bogs... even magic fears to stay." Morion | U | |
Hostility | ![]() ![]() ![]() ![]() | Ancient Incarnation | 6/2 | Protection from red Other creatures you control gain rampage 1, bushido 1 and attack each turn if able. | R | |
Impact Troopers | ![]() ![]() | Creature Goblin Barbarian | 2/1 | Impact Troopers comes into play with a +1/+1 counter on it. Remove a +1/+1 counter from Impact Troopers: Impact Troopers gains double strike until end of turn. | U | |
Impure Summoning | ![]() ![]() ![]() | Global Enchantment | Impure Summoning comes into play with X corruption counters on it. Whenever a creature spell would be cast, counter it and remove a corruption counter from Impure Summoning. That spell's controller loses 2 life and puts a 2/2 black Zombie Horror creature token into play. When Impure Summoning has no corruption counters on it, sacrifice it. | R | ||
Industrious Mechanism | ![]() | Artifact Creature Construct | 1/1 | Escalation 1 Put Industrious Mechanism into play.![]() ![]() | "Work, work" | C |
Inkwright Fountain | ![]() ![]() | Global Enchantment | Artifacts and sorceries cost ![]() | "Wizards who followed the dark path were right about one thing. Power was theirs." | U | |
Into Zuur's Bosom | ![]() ![]() | Global Enchantment | You may play Into Zuur's Bosom without paying its casting cost if you control no lands. Whenever a white creature leaves play, you may remove it from the game. If you do, put a 0/1 white Spirit creature token with flying into play tapped. | C | ||
Iron Lord | ![]() | Legendary Artifact Creature Noble Construct | 2/2 | Protection from artifacts. Other artifact creatures get +2/+2. | "Such a lord as this." | R |
Island | Basic Land Island | ![]() | L | |||
Istali's Ward | ![]() ![]() ![]() | Enchantment Aura | Enchant permanent Escalation 3 Target non-creature permanent can't leave play this turn. Enchanted permanent can't leave play. | R | ||
Istali, Planesjumper | ![]() ![]() ![]() | Legendary Creature Wizard | 1/3 | Istali, Planesjumper can't be removed from the game. Sacrifice Istali, Planesjumper: Target permanent can't be removed from the game until end of turn. | "I'll go when I want to go." | R |
Javelin Juggler | ![]() ![]() ![]() | Creature Barbarian | 2/2 | First Strike If a source you control would deal noncombat damage to a creature or player, it deals that much damage plus 1 to that creature or player instead. ![]() ![]() ![]() | U | |
King of the Wilds | ![]() ![]() ![]() | Legendary Creature Elf Noble | 3/3 | Whenever you play a Dominance effect, you may copy it and may choose a new target for the copy. Dominance Green creatures you control get Poisonous 1. | R | |
Kobold Infestation | Enchantment Aura | Kobold Infestation is red. Enchant land Whenever enchanted land is tapped, put a 0/1 red Kobold creature token into play. When enchanted land's controller controls seven or more Kobolds, destroy enchanted land. | R | |||
Krathas Scholarmage | ![]() | Creature Wizard | 1/1 | When Krathas Scholarmage comes into play, if you have exactly seven cards in hand, draw a card. | "It is said that deep in the libraries of secluded Krathas, even the lowliest apprentice may read more than archmages elsewhere." | C |
Kuri-lon, Foremost Axe | ![]() ![]() ![]() ![]() ![]() ![]() | Legendary Creature Barbarian Warrior | 5/4 | Attacking creatures you control get +X/+0 until end of turn, where X is the number of blocking creatures. ![]() ![]() | R | |
Landlock | ![]() ![]() ![]() | Sorcery | Precedent 1 Escalation 1 Target player can't play Mountains during his or her next turn. Target player can't play lands during his or her next turn. | U | ||
Lands Upon Lands | ![]() ![]() | Enchantment Aura | Enchant land Whenever a player taps enchanted land for mana, that player adds three mana of that type to his or her mana pool. | R | ||
Lasting Strength | ![]() ![]() | Global Enchantment | Whenever a creature would gain +X/+X until end of turn, you may pay ![]() | "Rage is transient. Might is forever." | U | |
Ley Huntress | ![]() ![]() | Creature Elf Ranger | 1/1 | When Ley Huntress comes into play, choose an opponent. That opponent may reveal a creature card in his or her hand. Otherwise, put three +1/+1 counters on Ley Huntress. | "Mistress of the empty spaces laid bare by magic's excesses." | U |
Liberty of Spirit | ![]() ![]() ![]() | Global Enchantment | ![]() ![]() | "No material barrier may contain the mind." Æthermage saying | R | |
Line Rusher | ![]() | Artifact Creature Warrior Construct | 1/1 | Line Rusher comes into play with three charge counters on it. Remove a charge counter from Line Rusher: Line Rusher gains haste until end of turn, or Line Rusher gains first strike until end of turn, or Line Rusher gets +1/+0 until end of turn. ![]() ![]() ![]() ![]() ![]() | U | |
Loaned Muscle | ![]() | Instant | Escalation X Target creature with converted mana cost of X or less gets +X/+X until end of turn. Target creature gets +2/+2 until end of turn. | C | ||
Lone Scout | ![]() | Creature Elf | 1/1 | Lone Scout gets +0/+1 if it is the only Elf in play. | "They have no love other than trees, no want other than solitude." | C |
Lucky Strike | ![]() ![]() | Sorcery | Shuffle your library, then draw a card and reveal it. If the revealed card is named Lucky Strike, Lucky Strike deals 7 damage to target creature or player. Otherwise, Lucky Strike deals 2 damage to target creature or player. | U | ||
Luthirn The Cursed | ![]() ![]() ![]() ![]() | Legendary Creature Lich | 3/2 | Luthirn The Cursed can't be the target of spells or abilities. Luthirn The Cursed can't be sacrificed. When Luthirn The Cursed dies, return it to play under its owner's control at end of turn. | "One so vile that even the fiends would not take him!" - Le'kale | U |
Macabre Bones | ![]() ![]() | Creature Skeleton | 1/1 | You may shuffle Macabre Bones from your hand into your library any time you could play an instant. If you do, you lose 2 life, then regenerate target creature you control and put a -1/-1 counter on it. | C | |
Mana Addition | ![]() ![]() ![]() | Sorcery | Remove X cards in target player's hand from the game, then add ![]() Return all cards removed from the game by Mana Addition to their owner's hand at end of turn. | U | ||
Mercenary Strikers | ![]() ![]() | Creature Barbarian Mercenary | 3/2 | Dominance Other Barbarians and Mercenaries you control get +1/+0 until end of turn. Haste Mercenary Strikers can't block. ![]() ![]() ![]() | U | |
Midnight Pact | ![]() ![]() | Instant | Escalation X Put a 5/5 black Demon creature token with flying into play if you have X or less life. Put a 2/1 black Zombie creature token into play tapped. | C | ||
Minuteman Squad | ![]() | Creature Soldier | 1/1 | When Minuteman Squad comes into play, if you control no other creatures, put a 1/1 white Soldier creature token named Minuteman Squad into play. | "The call rang out from home to home, and fathers and husbands and sons heeded it and ran." | C |
Mist Elemental | ![]() ![]() ![]() | Creature Elemental | 1/3 | Flying Dominance Prevent all combat damage that would be dealt to Mist Elemental this turn. ![]() ![]() | U | |
Mist Haven | ![]() ![]() | Enchantment Aura | Enchant land Whenever enchanted land is tapped, its controller returns another permanent he or she controls to its owner's hand. | R | ||
Morion, Undying Tyrant | ![]() ![]() ![]() ![]() ![]() ![]() | Legendary Creature Lich Lord | 6/3 | During your upkeep, each other player loses 1 life for each creature in your graveyard. ![]() ![]() | R | |
Mortality | ![]() ![]() ![]() ![]() | Ancient Incarnation | 5/3 | Fear Whenever a player gains life, if that player would have more than 10 life, that player has 10 life instead. ![]() ![]() | R | |
Mountain | Basic Land Mountain | ![]() | L | |||
Netting Gladiators | ![]() ![]() | Creature Barbarian Warrior | 4/3 | ![]() Creatures with a web counter on them can't block. | "He learnt that defence was scorned upon in the arenas, and has brought that mentality to the battlefield." | U |
Null Chord | ![]() ![]() ![]() ![]() | Global Enchantment | Precedent 1 Null Chord comes into play with X counter counters on it. Whenever an opponent plays a spell, if the converted mana cost of that spell is not more than the number of counter counters on Null Chord, counter that spell and remove that many counter counters from Null Chord. | R | ||
Orebane Druid | ![]() ![]() ![]() | Creature Elf Druid | 2/2 | Protection from artifacts Dominance Remove target non-creature artifact from the game. Orebane Druid gets +1/+1 for each artifact in play that an opponent controls. | R | |
Originality of Sin | ![]() ![]() ![]() | Global Enchantment | Whenever a creature comes into play, that creature's controller loses 2 life. | "All the living share the sin of being." Amkanothi the Unforgiven | R | |
Pestilence Wyrm | ![]() ![]() | Creature Zombie Wyrm | 5/4 | Flying Dominance Put a 1/1 black Zombie creature token into play. Other creatures you control get -1/-1. | "One more of these, and we will be undone." - Le'kale | U |
Pious Chaplain | ![]() ![]() | Creature Soldier Priest | 1/3 | When Pious Chaplain comes into play, choose an opponent. That opponent may reveal a white card in his or her hand. Otherwise, whenever you would gain life this turn, gain thrice that much life instead. | "Healer of the helpless wounded lying amongst the war's dead." | U |
Plains | Basic Land Plains | ![]() | L | |||
Plantings | ![]() ![]() | Sorcery | Precedent 1 Shuffle your library, then draw a card and reveal it. If the revealed card is a Forest, you may put it into play tapped. | U | ||
Plated Protector | ![]() | Artifact Creature Wall Construct | 0/3 | Defender![]() ![]() Whenever a Construct you control deals combat damage to an opponent, you may pay ![]() ![]() ![]() | U | |
Pledged Wanderer | ![]() ![]() | Creature Dwarf Barbarian | 3/1 | When Pledged Wanderer comes into play, choose an opponent. That opponent may reveal two land cards in his or her hand. Otherwise, Pledged Wanderer gains landwalk of your choice. | "Walker of the unkempt roads leading to the world's end." | U |
Poison Bolt | ![]() ![]() | Instant | Target player gets a poison counter, then loses 1 life for each poison counter he or she has. | "Discomfort is but the beginning." | R | |
Power Locus | ![]() ![]() ![]() ![]() | Global Enchantment | Permanents you control have "![]() ![]() ![]() ![]() ![]() ![]() | R | ||
Preeminence | ![]() ![]() | Global Enchantment | If Preeminence is the only global enchantment in play, gain 1 life whenever a card is drawn. Other global enchantments cost ![]() | "Tithes under the auspices of the Pearl Church ran into the imperial treasury as long as their rule held." | C | |
Pthenligos, Hidden Sage | ![]() ![]() ![]() ![]() ![]() ![]() | Legendary Creature Spirit Wizard | 1/3 | If you control any other legendary creature, Pthenligos, Hidden Sage is indestructible and can't be the target of spells or abilities. ![]() | R | |
Purity Of Might | ![]() ![]() ![]() | Global Enchantment | All creatures lose all abilities other than trample. | "It's not skill that wins fights, my friend. Ferocity, strength, mass... these do it." Haggan The Beastmaster | R | |
Raise Levies | ![]() ![]() | Sorcery | Target player returns at least one land to his or her hand, then puts X 1/1 colorless Peasant creature tokens into play, where X is twice the number of lands returned this way. | C | ||
Redstained Standard | ![]() | Legendary Artifact Equipment | Equipped creature gets +1/+1. When equipped creature leaves play, all other creatures you control get +1/+1 until end of turn. Equip ![]() | R | ||
Reinforcer Calvary | ![]() ![]() ![]() | Creature Knight | 2/2 | First strike During your turn, you may put Reinforcer Calvary into play without paying its casting cost once three or more attackers are declared. If Reinforcer Calvary is put into play this way, you may put two 1/1 white Soldier creature tokens into play. | C | |
Replicant Morpher | ![]() | Artifact Creature Morph Construct | 2/2 | ![]() ![]() ![]() ![]() | U | |
Restoke | ![]() ![]() | Instant | Precedent 1 Add ![]() ![]() ![]() Restoke deals 1 damage to target player. | C | ||
Reverent Embalment | ![]() ![]() ![]() | Global Enchantment | Precedent 1 Reverent Embalment comes into play with X preservation counters on it. Whenever a creature card is returned to play from your graveyard, you may put a +1/+1 on it for each preservation counter on Reverent Embalment. Whenever Reverent Embalment would be removed from play, you may pay ![]() | R | ||
Revitalizing Angel | ![]() ![]() ![]() ![]() | Creature Angel | 4/5 | Flying When Revitalizing Angel comes into play, you gain 3 life and prevent the next 3 damage that would be dealt to each creature you control this turn. Dominance Gain 3 life and prevent the next 3 damage that would be dealt to each creature you control this turn. | R | |
Risen Fallen [1 comments] | ![]() ![]() | Creature Skeleton | 1/1 | When Risen Fallen comes into play, you may search your graveyard for any number of cards named Risen Fallen and put them into play.![]() | No death, no rest. | C |
Ritual Sacrifice | ![]() ![]() | Sorcery | Precedent 1 Shuffle your library, then put the top three cards of your library into your graveyard. If your graveyard has seven or more cards in it, return target creature card from your graveyard to play. | U | ||
Royal Guardians | ![]() ![]() | Creature Human Soldier | 2/2 | Banding Whenever Royal Guardians blocks or becomes blocked by a creature with power 2 or greater, put two +1/+1 counters on Royal Guardians at end of turn. | "As only ten-year veterans were accepted by the Guard, their survivability came as no wonder." | U |
Runic Dismantler | ![]() ![]() | Creature Wizard | 1/1 | You may shuffle Runic Dismantler from your hand into your library any time you could play an instant. If you do, cards in your hand gain "Precedent 2" until end of turn. | C | |
Sanctity Of Life | ![]() ![]() ![]() | Global Enchantment | Creatures can't be sacrificed. | "We revere life for itself, and for no other." Othelym, High Priest of Zuur | R | |
Scales of Horizon | ![]() ![]() ![]() ![]() | Sorcery | Target player separates all creatures he or she controls into two piles. An opponent chooses a pile. Choose one Put two +1/+1 counters on all creatures in the chosen pile; or destroy all creatures in the chosen pile. | "Not a stone more or less." | R | |
Scorn Cowardice | ![]() | Enchantment Aura | Enchant creature If an opponent controls a creature with defender, enchanted creature is unblockable. Sacrifice Scorn Cowardice: Enchanted creature gets +1/+1 until end of turn. | U | ||
Scrutinizing Lawmage | ![]() ![]() | Creature Wizard | 1/2 | Whenever a creature with haste comes into play, tap it. It doesn't untap during its controller's next untap step. | "More haste, less speed" | U |
Second Coming | ![]() ![]() ![]() | Global Enchantment | Sacrifice Second Coming: Put a 1/1 white Spirit creature token with flying into play. If an Angel you controlled left play this turn, put five 1/1 white Spirit creature tokens with flying into play instead. | "Thus He said, thus it shalt be done." | U | |
See The Real | ![]() ![]() | Instant | Escalation 1 You may pay ![]() Destroy all Illusions. | "Knowledge brings ascendancy." | U | |
Seen Returning Light | ![]() ![]() ![]() | Sorcery | Escalation 4 Put a 1/1 white Soldier creature token into play. Put a 2/2 white Knight creature token with first strike into play. If any opponent controls a Swamp, put a 4/4 white Angel creature token with flying and vigilance into play. | U | ||
Shamanistic Ward | ![]() ![]() | Enchantment Aura | Enchant creature When Shamanistic Ward comes into play, destroy all other Auras and Equipments attached to enchanted creature. Enchanted creature gains shroud. | "We are simple. We are pure." | C | |
Shield Captain | ![]() ![]() | Creature Soldier | 1/2 | Vigilance Tap a creature you control: That creature gets -1/+3 until end of turn. Shield Captain costs ![]() | "Shields up!" | U |
Shrieking Troll | ![]() ![]() | Creature Troll | 2/2 | You may shuffle Shrieking Troll from your hand into your library any time you could play an instant. If you do, it deals 2 damage to a random creature in play. | C | |
Silent Garroter | ![]() ![]() ![]() | Creature Peasant Assassin | 2/1 | Flash If Silent Garroter comes into play during the declare blockers step and target player has declared one or more attackers, destroy target non-Wall creature controlled by that player that was not declared as an attacker. | "Staying behind could be the most dangerous move of all." | R |
Singular Society | ![]() ![]() | Global Enchantment | Multicoloured spells cost ![]() | "To each worker his guild, to each man his station." | U | |
Skadorr, Mythic Fang | ![]() ![]() ![]() ![]() ![]() ![]() | Legendary Creature Beast Ancient | 8/6 | Haste Creatures you control have protection from untargeted spells. | R | |
Skylance Spiderriders | ![]() ![]() | Creature Elf Soldier | 1/2 | Reach Whenever Skylance Spiderriders blocks or becomes blocked by a creature with flying, Skylance Spiderriders gets +3/+3 until end of turn. | "Trained to meet attacks from the air, the spiderriders were far less effective against conventional forces." | U |
Soulweld Pledge | ![]() ![]() | Enchantment Aura | Enchant creature Enchanted creature can't attack. When Soulweld Pledge leaves play, enchanted creature's controller sacrifices a creature. | U | ||
Spelltamer | ![]() ![]() | Creature Spirit Wizard | 1/2 | Flying You may play Spelltamer any time an instant is played. If you do, Spelltamer costs ![]() ![]() | R | |
Spreading Blight | Land | ![]() ![]() ![]() ![]() | R | |||
Stay The Timid | ![]() ![]() | Instant | Escalation 1 Pick a random creature. That creature can't attack this turn. Destroy all creatures that can't attack. | "Caution precedes calamity." | U | |
Storm Knight | ![]() ![]() ![]() | Creature Barbarian Knight | 2/2 | Haste, first strike, protection from blue You may pay an additional ![]() Dominance Remove a red card in your hand from the game: Storm Knight gets +2/+0 until end of turn. | R | |
Straw Army | ![]() ![]() | Creature Peasant Soldier | 0/5 | Three creatures able to block Straw Army do so. Straw Army may block up to two additional creatures. | "The hills came alive with shadows and banners, but whether they were men or scarecrows, no one knew" | R |
Strength In Numbers | ![]() | Enchantment Aura | Enchant creature Enchanted creature gets +0/+X, where X is the number of creatures you control plus the number of creature cards in your graveyard. | "They guide us even from beyond the grave." the Prayer of Zuur | C | |
Strict Magister | ![]() | Creature Spirit Sage | 0/1 | When Strict Magister comes into play, choose an opponent. That opponent may reveal an instant or sorcery card in his or her hand. Otherwise, you may search your library for an instant or sorcery card, reveal it, and put it into your hand. | "Keeper of the forgotten knowledge abandoned by time's ravages." | U |
Sturdy Yeoman | ![]() | Creature Peasant | 1/1 | ![]() ![]() | His shoulders are broad, and his help always in need. | C |
Succor | ![]() ![]() | Sorcery | Shuffle your library, then draw a card and reveal it. If the revealed card has the same name as a non-land permanent in play, you may put it into play. | U | ||
Survival Instinct | ![]() ![]() ![]() | Global Enchantment | Creatures you don't control can't block creatures with power greater than their own power and toughness combined.![]() ![]() | R | ||
Swamp | Basic Land Swamp | ![]() | L | |||
Swordshielding | ![]() ![]() ![]() ![]() | Global Enchantment | Creatures you control get +0/+X, where X is its power. | "Any fool with a blade can slash and stab a man, but only masters can deflect an army." | R | |
Tainted Shiv | ![]() | Artifact Equipment | Escalation 1 ![]() Whenever equipped creature attacks and is unblocked, it gets +2/+0 and gains poisonous 1 until end of turn. Equip ![]() | C | ||
Taming the Torrents | ![]() ![]() | Sorcery | All other players reveal their hands. If ![]() | R | ||
Tendril Webbing | ![]() ![]() | Instant | Escalation 1 Target creature you control gains reach until end of turn. Creatures you control get +0/+1 and gain reach until end of turn. | "All know we command the forests. Few know we command the skies above them too." Ryfansil, elder druid | R | |
Terrorscourge Devil | ![]() ![]() ![]() ![]() | Creature Demon | 2/4 | Fear Whenever Terrorscourge Devil deals combat damage to a player, that player loses 3 life, and you may distribute three -1/-1 counters among any number of target creatures. Dominance Target player loses 3 life, and you may distribute three -1/-1 counters among any number of target creatures. | R | |
Thalamar, Eternal King | ![]() ![]() ![]() ![]() ![]() ![]() | Legendary Creature Noble Lord | 3/7 | Protection from nonlegends. When Thalamar, Eternal King comes into play, if you played it from your hand, choose a number. Gain control of all non-land permanents with that converted mana cost. | R | |
Thaumic Aggravation | ![]() | Enchantment Aura | Enchant creature Enchanted creature gets +2/+0 for each enchanted or equipped creature in play, and can't be blocked by enchanted or equipped creatures. | U | ||
Thought Bomb | ![]() ![]() ![]() | Sorcery | Precedent 1 Remove the bottom seven cards of each player's library from the game, then remove the bottom seven cards of target player's library from the game for each card named Thought Bomb in your graveyard. | R | ||
Thoughtmist Barrier | ![]() ![]() ![]() | Creature Elemental Wall | 0/3 | Defender Escalation 3 Put Thoughtmist Barrier into play. Whenever a player plays an Escalation effect, you may add ![]() | C | |
Thoughtskimmer | ![]() ![]() ![]() | Creature Wizard Sage | 3/4 | Whenever you would draw a card, you may gain 1 life instead. | "From memory, strength" Phel-tu, Thoughtpreserver | U |
Three Thoughts | ![]() ![]() | Sorcery | Name a card type. Shuffle your library, then draw a card and reveal it. If the revealed card is of the named type, draw another card and reveal it. If the revealed card is not of the named type, draw another card. | U | ||
Titan of Depths | ![]() ![]() ![]() | Creature Demon Giant | 5/5 | Precedent 2 Dominance Put a +1/+1 counter on Titan of Depths for each creature card in an opponent's graveyard. ![]() | R | |
Titan of Dreams | ![]() ![]() ![]() | Creature Spirit Giant | 6/8 | Shroud, defender Dominance Whenever an instant or sorcery spell with casting cost less than Titan of Dreams' power is played, you may copy that spell and choose new targets for the copy. Titan of Dreams costs ![]() | R | |
Titan of Wilds | ![]() ![]() ![]() | Creature Elf Giant | 4/9 | Trample Dominance Creatures you control with power greater than Titan of Wilds' power get +4/+4 and trample until end of turn. Titan of Wilds costs ![]() | R | |
Tomb Thief | ![]() | Creature Goblin Thief | 1/1 | When Tomb Thief comes into play, choose an opponent. That opponent may reveal an artifact card in his or her hand. Otherwise, you may return an artifact card from your graveyard to your hand. | "Despoiler of the hidden graves inhabited by the past's greats." | U |
Traitorous Landscape | ![]() | Enchantment Aura | Enchant land Enchanted land is a Swamp in addition to its other land types. Whenever enchanted land is tapped, target opponent gains control of it, then Traitorous Landscape's controller loses 5 life. | R | ||
Trauma Therapist | ![]() ![]() ![]() | Creature Wizard Cleric | 2/2 | Dominance Search an opponent's library for a card and remove it from the game. That player then shuffles his or her library.![]() ![]() ![]() | U | |
Tunnel Burrower | ![]() ![]() | Creature Barbarian Dwarf | 3/2 | As an additional cost to cast Tunnel Borrower, sacrifice a land.![]() Dominance Attacking creatures you control can't be blocked by creatures with flying until end of turn. | "Angels and demons and dragons may take the skies, but nobody shall take the earth from him." | U |
Uncharted Waters | Land | ![]() ![]() ![]() ![]() | R | |||
Undying Support | ![]() | Enchantment Aura | Enchant creature Enchanted creature gets +1/+0 for each creature card in your graveyard. | C | ||
Universal Assembler | ![]() | Artifact | Cumulative upkeepSacrifice a permanent. At the beginning of your upkeep, put a 1/1 colorless Construct artifact creature token with "This creature is indestructible" into play for each age counter on Universal Assembler. | R | ||
Unnatural Birthing | ![]() ![]() ![]() | Global Enchantment | Cumulative upkeep ![]() Players may not play creature spells from their hand. Players may play creature spells from their graveyard. | C | ||
Unnerving Silence | ![]() ![]() | Instant | Escalation X The next spell you play this turn with converted mana cost X or less can't be countered. Counter the next spell played this turn. | C | ||
Unruly Rampagers | ![]() | Creature Bandit | 1/1 | Whenever a land is put into a graveyard from anywhere, you may lose 1 life and add ![]() | C | |
Vampiric Mastery | ![]() ![]() | Enchantment Aura | Precedent 1 Enchant creature During your upkeep, remove a +1/+1 counter from enchanted creature unless it is black. Whenever a creature dealt combat damage by any creature you control this turn is put into a graveyard, put a +1/+1 counter on enchanted creature. | U | ||
Vanish Object | ![]() ![]() | Sorcery | Precedent 3 Return target non-creature permanent to its owner's hand. | C | ||
Venom Shaman | ![]() ![]() | Creature Elf Shaman | 1/3 | Dominance Until end of turn, whenever a player would get a poison counter, that player gets three poison counters instead.![]() | The cure begins better than prevention, but becomes much worse than it. | U |
Vinelasher | ![]() | Creature Saproling | 1/1 | You may shuffle Vinelasher from your hand into your library any time you could play an instant. If you do, put a 1/1 green Saproling creature token with defender into play. | C | |
Virility | ![]() ![]() ![]() ![]() | Ancient Incarnation | 4/4 | Untap all lands you control at the beginning of each other player's upkeep.![]() ![]() | R | |
Volcanic Chasm | Land | ![]() ![]() ![]() ![]() | R | |||
Vulnerability | ![]() ![]() ![]() | Sorcery | Until end of turn, all creatures have a toughness of 1. | "Angels aren't so tough when they have to fight fair, are they?" - Le'kale | C | |
Wall Of Dweomers | ![]() ![]() | Creature Illusion Wall | 0/2 | Flying Whenever a creature enters the battlefield under your control, it gets +0/+5 until end of turn. | "New dreams are the freshest of all, for they have not yet tread on the real." | C |
Wandering Ent | ![]() ![]() ![]() | Creature Treefolk | 3/4 | ![]() Wandering Ent gets defender, reach and +0/+1 for each root counter on it. | C | |
Weary Medic | ![]() | Creature Human Cleric | 0/2 | Pay 1 life: Prevent the next 1 damage that would be dealt to target creature this turn. Dominance Weary Medic gets +0/+2 until end of turn. | U | |
Weevil Infestation | ![]() ![]() | Instant | Weevil Infestation deals 5 damage to target creature. If that creature is destroyed this way, its controller may put five 1/1 green Beetle creature tokens into play. | R | ||
Windbinder Elemental | ![]() ![]() ![]() | Creature Wizard Elemental | 3/7 | Flying Windbinder Elemental must be blocked if able. ![]() ![]() | U | |
Windmill Field | Land | ![]() ![]() ![]() ![]() | R | |||
Winged Justicar | ![]() ![]() ![]() | Creature Angel | 5/5 | Flying, vigilance Dominance Creatures can't be tapped. | "She looks upon all with equal favour." | R |
Within Bleakest Abyss | ![]() ![]() ![]() | Sorcery | Escalation 4 Return a creature card with converted mana cost of 1 or less from your graveyard to play. Return up to two creature cards with converted mana cost of 2 or less from your graveyard to play. If any opponent controls a Plains, return a black creature card from your graveyard to play. | U | ||
Woodwisher Initiate | ![]() | Creature Elf | 1/1 | ![]() ![]() | C | |
Ζtherborn Elemental | ![]() ![]() ![]() | Creature Elemental | 1/4 | Flying Dominance You may search your library for an Elemental card and put that card into your hand. Then shuffle your library. Discard a card: Put a 1/1 blue Elemental creature token with flying into play. Discard a card: Add ![]() | R |