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Conflagration


       Information about New Mechanics: Dominance, Escalation, Precedent
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NameCostTypeP/TRules TextFlavour TextRarity
Absolute Nullfield
Legendary Creature — Arcane Wall0/20Absolute Nullfield may block an additional two creatures each combat.
: Target creature becomes blocked by Absolute Nullfield
Where aggression goes to die.R
Aegis of Faith
Creature — Spirit Wall0/4Protection from red and from black
At the beginning of your end step, if you didn't lose life this turn, you may put a +0/+1 counter on Aegis of Faith.
Dominance — Creatures you control other than Aegis of Faith have shroud.
U
Afterspark
Global Enchantment: Afterspark deals 1 damage to target creature or player already dealt damage this turn."Don't think it's over till it's over."C
Agrestal Winery
Land: Add to your mana pool if you control a Forest.
,: Each player taps a creature he or she controls.
R
Alephmansch
Artifact Creature — Construct2/5You can't play creature cards when Alephmansch is in play.
Alephmansch gets -1/-1 for each other creature in play.
If Alephmansch would be put in a graveyard from anywhere, remove it from the game instead.
R
Amkanothi's Companions
Creature — Zombie Knight2/2Precedent 1
Demons you control get +1/+1.
Whenever a creature is dealt damage by Amkanothi's Companions, you may put a +1/+1 counter on target Demon.
C
Angel of the Ranks
Creature — Angel Soldier4/3Flying
When Angel of the Ranks enters play, sacrifice it unless there are ten or more lands in play.
Dominance — All Angels are Soldiers and all Soldiers are Angels in addition to their other creature types.
"Steadfastness in battle leads surely to exaltation." - MikezanR
Animosity
SorceryX target creatures gain double strike until end of turn.
If was spent to play Animosity, target creature gains trample until end of turn.
If was spent to play Animosity, target creature gains fear until end of turn.
R
Aura Banisher
Creature — Human Wizard2/2You may play Aura Banisher any time an enchantment is played. If you do, Aura Banisher costs less to play, and that enchantment is destroyed.
: Shuffle Aura Banisher into your library.
R
Aurion Master
Creature — Wizard1/4Dominance — You may attach target Aura enchanting a permanent to another permanent."Magic shall not be owned by the unworthy."U
Awebound Cultist
Creature — Human Cultist1/1: Return Awebound Cultist to play. Play this ability only if Awebound Cultist is in your graveyard, and only once each turn.C
Battleborn
Creature — Barbarian Warrior5/2: Switch an attacking or blocking creature you control with Battleborn. Play this ability only during the declare blockers step and only once each turn."The honour of meeting an opponent is determined by strength."C
Bearify
SorcerySacrifice any number of creatures, then put that many 2/2 green Bear creature tokens into play.Nature bears fruit in strange ways.C
Beastly Trials
Global EnchantmentWhenever a creature is dealt combat damage, Beastly Trials deals X damage to it, where X is 1 plus the number of Forests in play."If your victim dies, you can expect to be forgiven; But if not... watch your back."U
Benediction
SorceryX target creatures gain protection from the color of your choice until end of turn.
Prevent the next X damage that would be dealt to each of those creatures this turn.
If was spent to play Benediction, those creatures gain protection from red and protection from green until end of turn.
If was spent to play Benediction, those creatures gain protection from blue and protection from black until end of turn.
R
Benighted Monstrosity
Artifact Creature — Construct Horror6/1At the beginning of your upkeep, pay or sacrifice Benighted Monstrosity.
Dominance — Put a +1/+1 counter on Benighted Monstrosity.
C
Blackshirt Syndicate
Creature — Bandit2/2Swampwalk
Dominance — Exchange a Swamp you control for target land an opponent controls.
You may pay 3 life and sacrifice a Swamp rather than pay Blackshirt Syndicate's mana cost.
U
Boon of Moons
Enchantment — AuraEnchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature has four or more +1/+1 counters on it, remove all +1/+1 counters from enchanted creature.
If enchanted creature has two or more +1/+1 counters on it, it is unblockable.
U
Break The Crafted
InstantEscalation 1 — Target artifact is a 1/1 artifact creature with defender until end of turn.
Destroy all artifact creatures.
"Metalwork is mockery."U
Breeding Season
Global EnchantmentNonartifact creatures cost less to play, where X is 1 plus the number of Plains in play."This month, life is everywhere."U
Broiled Earth
InstantEscalation X — Broiled Earth deals 1 damage to up to X target players.
Broiled Earth deals 2 damage to target creature and 2 damage to target player.
C
Brood Preserver
Creature — Beast5/5Whenever a creature you control would be destroyed by any non-damage source, you may have that source deal 2 damage to that creature instead.R
Burnished Breastplate
Artifact EquipmentEquipped creature has "Dominance - Gain 1 life."
If a creature would deal combat damage to equipped creature, prevent all of that damage and destroy Burnished Breastplate at end of turn.
Equip
U
Careless Apprentice
Creature — Wizard1/1Whenever a spell or ability a player controls is put onto the stack, if that spell or ability could target Careless Apprentice but doesn't, that player changes one of its targets to Careless Apprentice.U
Celebrate Natural Diversity
SorceryEscalation 4 - Untap a Forest you control.
Search your library for up to two creature cards and reveal them. Shuffle your library, then put those cards in your hand.
If opponents control a Plains, an Island, a Swamp and a Mountain, You may pay rather than pay the mana cost for creature spells that you play this turn.
U
Charm of Zuur
Artifact EquipmentEquipped creature can't have counters placed on it.
Equip
C
Chrysalid Wyrm
Creature — Wyrm6/6Precedent 1
Dominance — Chrysalid Wyrm gains flying and trample until end of turn.
Its cocoon conveniently houses the many it makes homeless.U
Citizen Volunteer
Creature — Peasant2/1Protection from creatures with Dominance.More oppressors have been overthrown by the ordinary many than by the heroic few.C
Cloaked Entrance
Global EnchantmentWhenever a creature enters play under your control, it gets +0/+5 until end of turn.C
Combined Powers
SorceryRemove any number of creatures you control from the game, then put an X/X blue and green Ooze creature token with hexproof into play, where X is the total toughness among creatures removed this way.R
Consolidate
SorceryX target creatures get +X/+X until end of turn.
if was spent to play Consolidate, target creature gains lifelink and is indestructible until end of turn.
If was spent to play Consolidate, you may play Consolidate any time you could play an instant, and target creature gains haste until end of turn.
R
Constructed Contemplator
Artifact Creature — Sage Construct1/4, , Sacrifice a Construct: Put three 1/1 colorless Illusion Construct artifact creature tokens with flying into play.
, : Put a colorless Construct token into play for each artifact Construct you control.
If you control 100 or more Constructs, you win the game.
U
Corrupt Djinn
Creature — Djinn4/4Flying
: Put X -1/-1 counters on Corrupt Djinn. Any player may play this ability.
"Oh, they're cheap enough to hire. Only the merchants who employ them as bodyguards often don't return."C
Craftsbreaker
Creature — Barbarian Warrior2/1Haste
You may play Craftsbreaker any time an artifact is played. If you do and you control a Mountain, Craftsbreaker costs less to play, and that artifact is destroyed.
: Shuffle Craftsbreaker into your library.
R
Cragtop Villians
Creature — Barbarian Bandit4/3Haste
Precedent 2
Dominance — Cragtop Villians deals 4 damage to you unless a player is dealt damage this turn.
C
Creeping Shade
Creature — Shade1/1When Creeping Shade comes into play, if target opponent controls exactly one creature, that creature gets -1/-1 until end of turn."Every child in the area is told not to wander alone in the night. The adults do not have to be told."C
Damn of Distaste
Enchantment — AuraEnchant creature
Enchanted creature can't be blocked by black and/or artifact creatures.
Sacrifice Damn of Distaste: Regenerate enchanted creature.
U
Dank Dweller
Creature — Zombie Ooze7/4Escalation 3 — Put Dank Dweller into play without paying its mana cost, then put three -1/-1 counters on it. You pay 3 life and discard three cards.
Dominance — Dank Dweller has fear and shroud.
U
Daunt
Enchantment — AuraEnchanted creature can't attack unless another creature also attacks.
Enchanted creature can't block unless another creature also blocks.
Enchanted creature can't be tapped unless another creature is tapped.
C
Daybreak Dragon
Creature — DragonX/5Flying
Daybreak Dragon's power is equal to the number of Mountains you control.
Dominance — : Daybreak Dragon gets +1/+0 until end of turn.
R
Defender of Fields
Enchantment — AuraEnchant land
Whenever enchanted land is tapped, if no Soldiers are in play, its controller puts a 1/1 white Soldier creature token into play.
R
Demonic Emblem
Artifact EquipmentEquipped creature gains protection from black and is a Demon in addition to its other creature types.
Sacrifice equipped creature and Demonic Emblem: Add to your mana pool.
Equip
R
Deny Outright
Global EnchantmentEscalation 6 — Counter the next spell that is played this turn.
, Discard a card: Counter target spell.
R
Devouring Fatigue
SorceryEscalation 3 — Tap target creature.
Devouring Fatigue deals X damage divided as you choose among any number of target creatures controlled by target player, where X is the number of tapped creatures that player controls plus two.
C
Diminutive Stature
Enchantment — AuraEnchant creature
Enchanted creature gets -3/-0 and can't be blocked by creatures with power 2 or greater.
U
Discordant Magus
Creature — Wizard2/5Discordant Magus is unblockable if defending player controls five or more creatures.
Discordant Magus gets +X/+0 until end of turn whenever it attacks, where X is the highest power among all creatures defending player controls.
R
Dishonored Dead
Creature — Zombie1/1When Dishonored Dead comes into play, each player sacrifices at least one creature. Put that many +1/+1 counters on Dishonored Dead. For each white creature sacrificed this way, put an additional two +1/+1 counters on Dishonoured Dead.
Remove a +1/+1 counter from Dishonored Dead: Regenerate Dishonored Dead.
"Contrary to what the knights say, it is often death with dishonor."U
Dismiss Deceiving Thought
SorceryDismiss Deceiving Thought can't be countered.
Escalation 4 — Target creature can't block this turn.
Put a 3/2 red Barbarian creature token with haste into play.
If any opponent controls an Island, each player reveals his or her hand. Dismiss Deceiving Thought deals 1 damage to each player for each blue card or Island in his or her hand.
U
Disserver
SorceryTarget opponent reveals his or her hand. Choose up to X cards from it. That player discards those cards.
If was spent to play Disserver, destroy all creatures with the same name as any of the cards discarded this way.
If was spent to play Disserver, search target opponent's library for up to three cards with the same name as any card discarded this way, and remove them from the game.
R
Drooling Rager
Creature — Barbarian1/1When Drooling Rager comes into play, it deals 3 damage to all players with 20 or more life."The greatest of wars, started by the least self-aware of men."C
Dutiful Trooper
Creature — Peasant Soldier2/1,: Attach target equipment to Dutiful Trooper without paying its equip cost.
Equipment attached to Dutiful Trooper is indestructible.
Dominance — Equipment you control is indestructible.
The first skill a recruit learns is to maintain his gear.C
Elevate
SorceryX target creatures gain flying and islandwalk until end of turn.
If was spent to play Elevate, distribute either X +1/+0 counters or X +0/-1 counters on these creatures.
If was spent to play Elevate, distribute either X +0/+1 counters or X -1/+0 counters on these creatures.
R
Elven Highborn
Creature — Elf Noble1/1Dominance — Add one mana of any colour to your mana pool.
Tap an Elf you control other than Elven Highborn: Add to your mana pool.
U
Elvish Colonist
Creature — Elf1/1When Elvish Colonist comes into play, if you control exactly one land, you may search your library for a basic Forest and put it into play tapped."The Elves carry their land with them, in the form of treasured seedlings, taken only from their sturdiest trees."C
Emerald Seer
Creature — Elf Noble1/1When Emerald Seer comes into play and when it dies, choose one - draw a card, or put a Forest card from your hand into play tapped.Land they know and lore they know, at birth and at death.C
Endcrier Prophet
Creature — Angel3/3Flying, protection from black
Dominance — Search all players' graveyards and libraries for all creature cards and remove them from the game. Then all players shuffle their libraries.
In the beginning, there was only Zuur — and so it shall be at the end.R
Essence Stoke
Global EnchantmentEssence Stoke comes into play with X essence counters on it.
Discard a card: Essence Stoke deals damage equal to the converted mana cost of the discarded card, but not greater than the number of essence counters on it, to target creature or planeswalker.
R
Everymist
Creature — Illusion1/1: Everymist becomes an artifact, an enchantment and a land until end of turn. It's still a creature."What is it?"R
Evitability
Ancient Incarnation3/5Shroud
Evitability is unblockable.
Whenever Evitability deals combat damage to a player, that player's maximum hand size is reduced by one. (This effect doesn't end at end of turn.)
R
Faithful Pet
Creature — Beast2/2You may play Faithful Pet by tapping a non-Beast creature instead. If you do, Faithful Pet gains all creature types of that creature.
If that creature leaves play, remove Faithful Pet from the game.
"In such an age, the most loyal companions were seldom of one's own kind."R
Fan The Flames
Global EnchantmentWhenever an opponent casts a spell, creatures you control get +1/+0 until end of turn.C
Favoured Archenemy
Enchantment — AuraAs Favoured Archenemy comes into play, name a creature type.
Enchanted creature has protection from the chosen creature type.
Whenever enchanted creature blocks or becomes blocked by a creature with the chosen creature type, enchanted creature gets +2/+2 until end of turn.
C
Faze
Global EnchantmentWhenever a creature leaves play, its controller taps another creature he or she controls."Don't just stand there watching your comrades disappear - do something!"C
Fell The Protected
InstantEscalation 1 — Target creature with toughness 2 or greater gets +0/-1 until end of turn.
Destroy all creatures that have the highest toughness of all creatures in play.
"Health breeds complacency."U
Fiery Embrace
InstantPrecedent 1
Fiery Embrace deals 1 damage to each nonred creature.
"If you love fire, it will burn you. But if you fear fire, it will char you."U
Firefall
SorceryThe next creature to enter play gets +5/+0 until end of turn. C
Fireflare
InstantFireflare deals 1 damage to target creature or player.
When you play Fireflare, you may search your library for up to three copies of a card named Fireflare. If you do, shuffle your library.
C
Fleshmass
Creature — Zombie3/2Fleshmass comes into play tapped and doesn't untap during your untap step.
: Untap Fleshmass.
Dominance — All players lose 1 life.
U
Fool Unwitting Simpletons
SorceryEscalation 4 - Put a 0/1 colorless Peasant creature token into play under an opponent's control.
Draw two cards.
If any opponent controls a Mountain, draw X cards and each opponent puts the top X cards of his or her library into his or her graveyard, where X is the number of nonblue creatures in play that you don't control.
U
For Oneself
Global EnchantmentCreatures that do not share a creature type with any other creature get +2/+0."Those who look out for themselves are usually the best fighters. They are used to having no one guarding their back." — Nu-That, mercenary commanderU
Forest
Basic Land — ForestL
Fresh Enlistee
Creature — Peasant Soldier1/1You may shuffle Fresh Enlistee from your hand into your library any time you could play an instant.
If you do, put a +1/+1 counter on target Soldier.
C
Fuel For Thought
SorceryTarget opponent reveals the top card of his or her library. Add X red mana to your mana pool, where X is the converted mana cost of that card.
If the revealed card is blue, add twice that amount of red mana to your mana pool instead.
U
Futility
Ancient Incarnation2/6Prevent the first 10 damage dealt to you each turn.
Prevent the first 3 damage dealt to each creature you control each turn.
Whenever Futility would enter any graveyard from play, you may put it on top of your library instead.
R
Gamechaser
Creature — Barbarian Hunter4/3You may play Gamechaser any time a creature is played. If you do, Gamechaser costs less to play, and that creature becomes tapped.
That creature can't be untapped, and its activated abilities can't be played.
: Shuffle Gamechaser into your library.
R
General of Autumn
Creature — Elf Lord2/4Escalation 2 — Search your library for a Forest card and put that card into play tapped. Then shuffle your library.
Forests you control have ": Put a 1/1 green Elf creature token into play."
Elves you control have defender.
U
Glassify
Enchantment — AuraEnchant permanent
Whenever enchanted permanent becomes the target of a spell or ability, destroy it. It can't be regenerated.
Smash.C
Goblin Halfkobolds
Creature — Goblin Kobold1/1When Goblin Halfkobolds comes into play, if you control a Goblin, add to your mana pool.C
Goblin of Fortune
Creature — Goblin1/1Precedent 1
Whenever Goblin of Fortune would be dealt damage, flip a coin. If you win the flip, prevent that damage. If you lose the flip, sacrifice Goblin of Fortune.
, Sacrifice Goblin of Fortune: You win your next coin flip.
C
Golem Embellisher
Artifact Creature — Elemental Construct3/2Golem Embellisher gets +1/+0 for each counter on it.
: Put a charge counter on target artifact.
: Put a +1/+1 counter on target creature, and each other creature with the same name as that creature.
U
Grimtither
Creature — Demon Horror5/4You may play Grimtither any time a source a player controls causes him or her to gain life. If you do, Grimtither costs less to play, and that player loses twice that much life instead. This loss of life can't be prevented.
: Shuffle Grimtither back into your library.
R
Hamlet Forge
Artifact At the beginning of your upkeep, you may put a +1/+1 counter on Hamlet Forge.
When Hamlet Forge leaves play, distribute its counters among any number of target creatures.
Tap a Peasant: Put a +1/+1 counter on Hamlet Forge.
C
Hard Inspiration
Enchantment — AuraPrecedent 1
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player draws a card.
"Some lessons are best learnt through pain."U
Herbal Remedy
InstantEscalation X — Prevent the next X damage that would be dealt to target creature or player this turn if you pay .
Prevent the next 2 damage that would be dealt to target creature and target player this turn.
C
Heroes of the Ranks
Creature — Peasant Soldier2/2When Heroes of the Ranks comes into play, put three 1/2 white Peasant Soldier creature tokens into play.
Heroes of the Ranks costs less to play if there are ten or more lands in play.
"We are here to stay!" - Tofm, Militia CaptainU
Hew The Mighty
InstantEscalation 1 — Target creature with power 2 or greater gets -1/-0 until end of turn.
Destroy all creatures that have the highest power of all creatures in play.
"Power corrupts absolutely."U
History of Rage
Global EnchantmentAt the beginning of your upkeep, put a +1/+0 counter on each creature you control."Me weak now. But one day me strong. Den me kill." — K'Bogg, goblin warriorR
Holy Guidance
SorceryAs an additional cost to play Holy Guidance, sacrifice a non-creature permanent.
Target creature is indestructible until end of turn.
"There is no shield greater than Faith." — Promise of ZuurC
Hostile Atmosphere
Global EnchantmentEnchantments cost more to play, where X is 1 plus the number of Mountains in play."The heat of these highland bogs... even magic fears to stay." — MorionU
Hostility
Ancient Incarnation6/2Protection from red
Other creatures you control gain rampage 1, bushido 1 and attack each turn if able.
R
Impact Troopers
Creature — Goblin Barbarian2/1Impact Troopers comes into play with a +1/+1 counter on it.

Remove a +1/+1 counter from Impact Troopers: Impact Troopers gains double strike until end of turn.
U
Impure Summoning
Global EnchantmentImpure Summoning comes into play with X corruption counters on it.
Whenever a creature spell would be cast, counter it and remove a corruption counter from Impure Summoning. That spell's controller loses 2 life and puts a 2/2 black Zombie Horror creature token into play.
When Impure Summoning has no corruption counters on it, sacrifice it.
R
Industrious Mechanism
Artifact Creature — Construct1/1Escalation 1 — Put Industrious Mechanism into play.
, : Spells played this turn have "Escalation 1"
"Work, work"C
Inkwright Fountain
Global EnchantmentArtifacts and sorceries cost less to play, where X is 1 plus the number of Swamps in play."Wizards who followed the dark path were right about one thing. Power was theirs."U
Into Zuur's Bosom
Global EnchantmentYou may play Into Zuur's Bosom without paying its casting cost if you control no lands.
Whenever a white creature leaves play, you may remove it from the game. If you do, put a 0/1 white Spirit creature token with flying into play tapped.
C
Iron Lord
Legendary Artifact Creature — Noble Construct2/2Protection from artifacts.
Other artifact creatures get +2/+2.
"Such a lord as this."R
Island
Basic Land — IslandL
Istali's Ward
Enchantment — AuraEnchant permanent
Escalation 3 — Target non-creature permanent can't leave play this turn.
Enchanted permanent can't leave play.

R
Istali, Planesjumper
Legendary Creature — Wizard1/3Istali, Planesjumper can't be removed from the game.
Sacrifice Istali, Planesjumper: Target permanent can't be removed from the game until end of turn.
"I'll go when I want to go."R
Javelin Juggler
Creature — Barbarian2/2First Strike
If a source you control would deal noncombat damage to a creature or player, it deals that much damage plus 1 to that creature or player instead.
,: Javelin Juggler deals 1 damage to target creature or player.
U
King of the Wilds
Legendary Creature — Elf Noble3/3Whenever you play a Dominance effect, you may copy it and may choose a new target for the copy.
Dominance — Green creatures you control get Poisonous 1.
R
Kobold Infestation
Enchantment — AuraKobold Infestation is red.
Enchant land
Whenever enchanted land is tapped, put a 0/1 red Kobold creature token into play.
When enchanted land's controller controls seven or more Kobolds, destroy enchanted land.
R
Krathas Scholarmage
Creature — Wizard1/1When Krathas Scholarmage comes into play, if you have exactly seven cards in hand, draw a card."It is said that deep in the libraries of secluded Krathas, even the lowliest apprentice may read more than archmages elsewhere."C
Kuri-lon, Foremost Axe
Legendary Creature — Barbarian Warrior5/4Attacking creatures you control get +X/+0 until end of turn, where X is the number of blocking creatures.
, untap a tapped creature: Kuri-lon, Foremost Axe and that creature both get +2/+0 until end of turn.
R
Landlock
SorceryPrecedent 1
Escalation 1 — Target player can't play Mountains during his or her next turn.
Target player can't play lands during his or her next turn.
U
Lands Upon Lands
Enchantment — AuraEnchant land
Whenever a player taps enchanted land for mana, that player adds three mana of that type to his or her mana pool.
R
Lasting Strength
Global EnchantmentWhenever a creature would gain +X/+X until end of turn, you may pay . If you do, put X +1/+1 counters on that creature instead."Rage is transient. Might is forever."U
Ley Huntress
Creature — Elf Ranger1/1When Ley Huntress comes into play, choose an opponent. That opponent may reveal a creature card in his or her hand. Otherwise, put three +1/+1 counters on Ley Huntress."Mistress of the empty spaces laid bare by magic's excesses."U
Liberty of Spirit
Global Enchantment: Target creature is unblockable this turn unless an opponent pays .

"No material barrier may contain the mind." — Æthermage sayingR
Line Rusher
Artifact Creature — Warrior Construct1/1Line Rusher comes into play with three charge counters on it.
Remove a charge counter from Line Rusher: Line Rusher gains haste until end of turn, or Line Rusher gains first strike until end of turn, or Line Rusher gets +1/+0 until end of turn.
, : Put a charge counter on Line Rusher.
: Put three charge counters on Line Rusher.
U
Loaned Muscle
InstantEscalation X — Target creature with converted mana cost of X or less gets +X/+X until end of turn.
Target creature gets +2/+2 until end of turn.
C
Lone Scout
Creature — Elf1/1Lone Scout gets +0/+1 if it is the only Elf in play."They have no love other than trees, no want other than solitude."C
Lucky Strike
SorceryShuffle your library, then draw a card and reveal it. If the revealed card is named Lucky Strike, Lucky Strike deals 7 damage to target creature or player. Otherwise, Lucky Strike deals 2 damage to target creature or player.U
Luthirn The Cursed
Legendary Creature — Lich3/2Luthirn The Cursed can't be the target of spells or abilities.
Luthirn The Cursed can't be sacrificed.
When Luthirn The Cursed dies, return it to play under its owner's control at end of turn.
"One so vile that even the fiends would not take him!" - Le'kaleU
Macabre Bones
Creature — Skeleton1/1You may shuffle Macabre Bones from your hand into your library any time you could play an instant.
If you do, you lose 2 life, then regenerate target creature you control and put a -1/-1 counter on it.
C
Mana Addition
SorceryRemove X cards in target player's hand from the game, then add to his or her mana pool.
Return all cards removed from the game by Mana Addition to their owner's hand at end of turn.
U
Mercenary Strikers
Creature — Barbarian Mercenary3/2Dominance — Other Barbarians and Mercenaries you control get +1/+0 until end of turn.
Haste
Mercenary Strikers can't block.
, : Gain control of Mercenary Strikers, then Mercenary Strikers deals 1 damage to you. Any player may play this ability.
: Gain control of Mercenary Strikers. Any player may play this ability.
U
Midnight Pact
InstantEscalation X — Put a 5/5 black Demon creature token with flying into play if you have X or less life.
Put a 2/1 black Zombie creature token into play tapped.
C
Minuteman Squad
Creature — Soldier1/1When Minuteman Squad comes into play, if you control no other creatures, put a 1/1 white Soldier creature token named Minuteman Squad into play."The call rang out from home to home, and fathers and husbands and sons heeded it and ran."C
Mist Elemental
Creature — Elemental1/3Flying
Dominance — Prevent all combat damage that would be dealt to Mist Elemental this turn.
: Switch Mist Elemental's power or toughness with that of another creature you control, until end of turn.
U
Mist Haven
Enchantment — AuraEnchant land
Whenever enchanted land is tapped, its controller returns another permanent he or she controls to its owner's hand.
R
Morion, Undying Tyrant
Legendary Creature — Lich Lord6/3During your upkeep, each other player loses 1 life for each creature in your graveyard.
, Sacrifice a creature: Until end of turn, you may play creature cards from any graveyard.
: Regenerate all black creatures.
R
Mortality
Ancient Incarnation5/3Fear
Whenever a player gains life, if that player would have more than 10 life, that player has 10 life instead.
, : Whenever target player would be dealt combat damage this turn, that player gains that much life instead.
R
Mountain
Basic Land — MountainL
Netting Gladiators
Creature — Barbarian Warrior4/3: Put a web counter on target creature blocking or blocked by Netting Gladiators.
Creatures with a web counter on them can't block.
"He learnt that defence was scorned upon in the arenas, and has brought that mentality to the battlefield."U
Null Chord
Global EnchantmentPrecedent 1
Null Chord comes into play with X counter counters on it.
Whenever an opponent plays a spell, if the converted mana cost of that spell is not more than the number of counter counters on Null Chord, counter that spell and remove that many counter counters from Null Chord.
R
Orebane Druid
Creature — Elf Druid2/2Protection from artifacts
Dominance — Remove target non-creature artifact from the game.
Orebane Druid gets +1/+1 for each artifact in play that an opponent controls.
R
Originality of Sin
Global EnchantmentWhenever a creature comes into play, that creature's controller loses 2 life."All the living share the sin of being." — Amkanothi the UnforgivenR
Pestilence Wyrm
Creature — Zombie Wyrm5/4Flying
Dominance — Put a 1/1 black Zombie creature token into play.
Other creatures you control get -1/-1.
"One more of these, and we will be undone." - Le'kaleU
Pious Chaplain
Creature — Soldier Priest1/3When Pious Chaplain comes into play, choose an opponent. That opponent may reveal a white card in his or her hand. Otherwise, whenever you would gain life this turn, gain thrice that much life instead."Healer of the helpless wounded lying amongst the war's dead."U
Plains
Basic Land — PlainsL
Plantings
SorceryPrecedent 1
Shuffle your library, then draw a card and reveal it. If the revealed card is a Forest, you may put it into play tapped.
U
Plated Protector
Artifact Creature — Wall Construct0/3Defender
, , Sacrifice Plated Protector: Put three +0/+1 counters on target creature.
Whenever a Construct you control deals combat damage to an opponent, you may pay . If you do, put three +0/+1 counters on that Construct, then return Plated Protector from your graveyard to play tapped.
U
Pledged Wanderer
Creature — Dwarf Barbarian3/1When Pledged Wanderer comes into play, choose an opponent. That opponent may reveal two land cards in his or her hand. Otherwise, Pledged Wanderer gains landwalk of your choice."Walker of the unkempt roads leading to the world's end."U
Poison Bolt
InstantTarget player gets a poison counter, then loses 1 life for each poison counter he or she has."Discomfort is but the beginning."R
Power Locus
Global EnchantmentPermanents you control have ": Add to your mana pool."
: Power Locus deals 3 damage to target creature or player.
R
Preeminence
Global EnchantmentIf Preeminence is the only global enchantment in play, gain 1 life whenever a card is drawn.
Other global enchantments cost more to play.
"Tithes under the auspices of the Pearl Church ran into the imperial treasury — as long as their rule held."C
Pthenligos, Hidden Sage
Legendary Creature — Spirit Wizard1/3If you control any other legendary creature, Pthenligos, Hidden Sage is indestructible and can't be the target of spells or abilities.
, Return a legendary creature you control to its owner's hand: Add the mana cost of that creature to your mana pool.
R
Purity Of Might
Global EnchantmentAll creatures lose all abilities other than trample."It's not skill that wins fights, my friend. Ferocity, strength, mass... these do it." — Haggan The BeastmasterR
Raise Levies
SorceryTarget player returns at least one land to his or her hand, then puts X 1/1 colorless Peasant creature tokens into play, where X is twice the number of lands returned this way.C
Redstained Standard
Legendary Artifact EquipmentEquipped creature gets +1/+1.
When equipped creature leaves play, all other creatures you control get +1/+1 until end of turn.
Equip
R
Reinforcer Calvary
Creature — Knight2/2First strike
During your turn, you may put Reinforcer Calvary into play without paying its casting cost once three or more attackers are declared.
If Reinforcer Calvary is put into play this way, you may put two 1/1 white Soldier creature tokens into play.
C
Replicant Morpher
Artifact Creature — Morph Construct2/2, Discard a card: Put a token copy of Replicant Morpher into play tapped.
, Remove a creature card in your graveyard from the game: Put a token copy of target Construct you control into play tapped.
U
Restoke
InstantPrecedent 1
Add to your mana pool.
Restoke deals 1 damage to target player.
C
Reverent Embalment
Global EnchantmentPrecedent 1
Reverent Embalment comes into play with X preservation counters on it.
Whenever a creature card is returned to play from your graveyard, you may put a +1/+1 on it for each preservation counter on Reverent Embalment.
Whenever Reverent Embalment would be removed from play, you may pay and remove a preservation counter from it instead.
R
Revitalizing Angel
Creature — Angel4/5Flying
When Revitalizing Angel comes into play, you gain 3 life and prevent the next 3 damage that would be dealt to each creature you control this turn.
Dominance — Gain 3 life and prevent the next 3 damage that would be dealt to each creature you control this turn.
R
Risen Fallen
[1 comments]
Creature — Skeleton1/1When Risen Fallen comes into play, you may search your graveyard for any number of cards named Risen Fallen and put them into play.
: All cards named Risen Fallen gain haste until end of turn.
No death, no rest.C
Ritual Sacrifice
SorceryPrecedent 1
Shuffle your library, then put the top three cards of your library into your graveyard. If your graveyard has seven or more cards in it, return target creature card from your graveyard to play.
U
Royal Guardians
Creature — Human Soldier2/2Banding
Whenever Royal Guardians blocks or becomes blocked by a creature with power 2 or greater, put two +1/+1 counters on Royal Guardians at end of turn.
"As only ten-year veterans were accepted by the Guard, their survivability came as no wonder."U
Runic Dismantler
Creature — Wizard1/1You may shuffle Runic Dismantler from your hand into your library any time you could play an instant.
If you do, cards in your hand gain "Precedent 2" until end of turn.
C
Sanctity Of Life
Global EnchantmentCreatures can't be sacrificed."We revere life for itself, and for no other." — Othelym, High Priest of ZuurR
Scales of Horizon
SorceryTarget player separates all creatures he or she controls into two piles. An opponent chooses a pile.
Choose one — Put two +1/+1 counters on all creatures in the chosen pile; or destroy all creatures in the chosen pile.
"Not a stone more or less."R
Scorn Cowardice
Enchantment — AuraEnchant creature
If an opponent controls a creature with defender, enchanted creature is unblockable.
Sacrifice Scorn Cowardice: Enchanted creature gets +1/+1 until end of turn.
U
Scrutinizing Lawmage
Creature — Wizard1/2Whenever a creature with haste comes into play, tap it. It doesn't untap during its controller's next untap step."More haste, less speed"U
Second Coming
Global EnchantmentSacrifice Second Coming: Put a 1/1 white Spirit creature token with flying into play. If an Angel you controlled left play this turn, put five 1/1 white Spirit creature tokens with flying into play instead."Thus He said, thus it shalt be done."U
See The Real
InstantEscalation 1 — You may pay . If you do, target creature with a converted mana cost of X is an Illusion in addition to its other creature types until end of turn.
Destroy all Illusions.
"Knowledge brings ascendancy."U
Seen Returning Light
SorceryEscalation 4 — Put a 1/1 white Soldier creature token into play.
Put a 2/2 white Knight creature token with first strike into play.
If any opponent controls a Swamp, put a 4/4 white Angel creature token with flying and vigilance into play.
U
Shamanistic Ward
Enchantment — AuraEnchant creature
When Shamanistic Ward comes into play, destroy all other Auras and Equipments attached to enchanted creature.
Enchanted creature gains shroud.
"We are simple. We are pure."C
Shield Captain
Creature — Soldier1/2Vigilance
Tap a creature you control: That creature gets -1/+3 until end of turn.
Shield Captain costs less to play for each Soldier you control.
"Shields up!"U
Shrieking Troll
Creature — Troll2/2You may shuffle Shrieking Troll from your hand into your library any time you could play an instant.
If you do, it deals 2 damage to a random creature in play.
C
Silent Garroter
Creature — Peasant Assassin2/1Flash
If Silent Garroter comes into play during the declare blockers step and target player has declared one or more attackers, destroy target non-Wall creature controlled by that player that was not declared as an attacker.
"Staying behind could be the most dangerous move of all."R
Singular Society
Global EnchantmentMulticoloured spells cost more to play, where X is 1 plus the number of Islands in play."To each worker his guild, to each man his station."U
Skadorr, Mythic Fang
Legendary Creature — Beast Ancient8/6Haste
Creatures you control have protection from untargeted spells.
R
Skylance Spiderriders
Creature — Elf Soldier1/2Reach
Whenever Skylance Spiderriders blocks or becomes blocked by a creature with flying, Skylance Spiderriders gets +3/+3 until end of turn.
"Trained to meet attacks from the air, the spiderriders were far less effective against conventional forces."U
Soulweld Pledge
Enchantment — AuraEnchant creature
Enchanted creature can't attack.
When Soulweld Pledge leaves play, enchanted creature's controller sacrifices a creature.
U
Spelltamer
Creature — Spirit Wizard1/2Flying
You may play Spelltamer any time an instant is played. If you do, Spelltamer costs less to play, and that instant is countered.
: Shuffle Spelltamer into your library.
R
Spreading Blight
Land: Add to your mana pool if you control a Swamp.
,: Each player chooses a land. Destroy all lands chosen this way.
R
Stay The Timid
InstantEscalation 1 — Pick a random creature. That creature can't attack this turn.
Destroy all creatures that can't attack.
"Caution precedes calamity."U
Storm Knight
Creature — Barbarian Knight2/2Haste, first strike, protection from blue
You may pay an additional as Storm Knight enters play. If you do, Storm Knight gets +X/+0 until end of turn.
Dominance — Remove a red card in your hand from the game: Storm Knight gets +2/+0 until end of turn.
R
Straw Army
Creature — Peasant Soldier0/5Three creatures able to block Straw Army do so.
Straw Army may block up to two additional creatures.
"The hills came alive with shadows and banners, but whether they were men or scarecrows, no one knew"R
Strength In Numbers
Enchantment — AuraEnchant creature
Enchanted creature gets +0/+X, where X is the number of creatures you control plus the number of creature cards in your graveyard.
"They guide us even from beyond the grave." — the Prayer of ZuurC
Strict Magister
Creature — Spirit Sage0/1When Strict Magister comes into play, choose an opponent. That opponent may reveal an instant or sorcery card in his or her hand. Otherwise, you may search your library for an instant or sorcery card, reveal it, and put it into your hand."Keeper of the forgotten knowledge abandoned by time's ravages."U
Sturdy Yeoman
Creature — Peasant 1/1, , Return Sturdy Yeoman to your hand: Target Soldier gets +1/+1 until end of turn.His shoulders are broad, and his help always in need.C
Succor
SorceryShuffle your library, then draw a card and reveal it. If the revealed card has the same name as a non-land permanent in play, you may put it into play.U
Survival Instinct
Global EnchantmentCreatures you don't control can't block creatures with power greater than their own power and toughness combined.
: Until end of turn, creatures you don't control can't block creatures with power greater than their own toughness.
R
Swamp
Basic Land — SwampL
Swordshielding
Global EnchantmentCreatures you control get +0/+X, where X is its power.
"Any fool with a blade can slash and stab a man, but only masters can deflect an army."R
Tainted Shiv
Artifact EquipmentEscalation 1 — : Target player gets two poison counters, then remove Tainted Shiv from the game.
Whenever equipped creature attacks and is unblocked, it gets +2/+0 and gains poisonous 1 until end of turn.
Equip
C
Taming the Torrents
SorceryAll other players reveal their hands.
If was spent to play Taming the Torrents, target player discards all cards with Escalation revealed this way.
R
Tendril Webbing
InstantEscalation 1 — Target creature you control gains reach until end of turn.
Creatures you control get +0/+1 and gain reach until end of turn.
"All know we command the forests. Few know we command the skies above them too." — Ryfansil, elder druidR
Terrorscourge Devil
Creature — Demon2/4Fear
Whenever Terrorscourge Devil deals combat damage to a player, that player loses 3 life, and you may distribute three -1/-1 counters among any number of target creatures.
Dominance — Target player loses 3 life, and you may distribute three -1/-1 counters among any number of target creatures.
R
Thalamar, Eternal King
Legendary Creature — Noble Lord3/7Protection from nonlegends.
When Thalamar, Eternal King comes into play, if you played it from your hand, choose a number. Gain control of all non-land permanents with that converted mana cost.
R
Thaumic Aggravation
Enchantment — AuraEnchant creature
Enchanted creature gets +2/+0 for each enchanted or equipped creature in play, and can't be blocked by enchanted or equipped creatures.
U
Thought Bomb
SorceryPrecedent 1
Remove the bottom seven cards of each player's library from the game, then remove the bottom seven cards of target player's library from the game for each card named Thought Bomb in your graveyard.
R
Thoughtmist Barrier
Creature — Elemental Wall0/3Defender
Escalation 3 — Put Thoughtmist Barrier into play.
Whenever a player plays an Escalation effect, you may add to your mana pool.
C
Thoughtskimmer
Creature — Wizard Sage3/4Whenever you would draw a card, you may gain 1 life instead.
"From memory, strength" — Phel-tu, ThoughtpreserverU
Three Thoughts
SorceryName a card type. Shuffle your library, then draw a card and reveal it. If the revealed card is of the named type, draw another card and reveal it. If the revealed card is not of the named type, draw another card.U
Titan of Depths
Creature — Demon Giant5/5Precedent 2
Dominance — Put a +1/+1 counter on Titan of Depths for each creature card in an opponent's graveyard.
: Destroy target creature with toughness less than Titan of Depths' power.
R
Titan of Dreams
Creature — Spirit Giant6/8Shroud, defender
Dominance — Whenever an instant or sorcery spell with casting cost less than Titan of Dreams' power is played, you may copy that spell and choose new targets for the copy.
Titan of Dreams costs less to play for each instant or sorcery spell played before it this turn.
R
Titan of Wilds
Creature — Elf Giant4/9Trample
Dominance — Creatures you control with power greater than Titan of Wilds' power get +4/+4 and trample until end of turn.
Titan of Wilds costs less to play for each creature you control with power 5 or greater.
R
Tomb Thief
Creature — Goblin Thief1/1When Tomb Thief comes into play, choose an opponent. That opponent may reveal an artifact card in his or her hand. Otherwise, you may return an artifact card from your graveyard to your hand."Despoiler of the hidden graves inhabited by the past's greats."U
Traitorous Landscape
Enchantment — AuraEnchant land
Enchanted land is a Swamp in addition to its other land types.
Whenever enchanted land is tapped, target opponent gains control of it, then Traitorous Landscape's controller loses 5 life.
R
Trauma Therapist
Creature — Wizard Cleric2/2Dominance — Search an opponent's library for a card and remove it from the game. That player then shuffles his or her library.
,: Look at the top three cards of target opponent's library, then put them on top of his or her library in any order.
U
Tunnel Burrower
Creature — Barbarian Dwarf3/2As an additional cost to cast Tunnel Borrower, sacrifice a land.
: Attacking creatures you control can't be blocked by creatures with flying until end of turn.
Dominance — Attacking creatures you control can't be blocked by creatures with flying until end of turn.
"Angels and demons and dragons may take the skies, but nobody shall take the earth from him."U
Uncharted Waters
Land: Add to your mana pool if you control an Island.
,: Each player may put a land card from his or her hand into play tapped.
R
Undying Support
Enchantment — AuraEnchant creature
Enchanted creature gets +1/+0 for each creature card in your graveyard.
C
Universal Assembler
ArtifactCumulative upkeep—Sacrifice a permanent.
At the beginning of your upkeep, put a 1/1 colorless Construct artifact creature token with "This creature is indestructible" into play for each age counter on Universal Assembler.
R
Unnatural Birthing
Global EnchantmentCumulative upkeep
Players may not play creature spells from their hand.
Players may play creature spells from their graveyard.
C
Unnerving Silence
InstantEscalation X — The next spell you play this turn with converted mana cost X or less can't be countered.
Counter the next spell played this turn.
C
Unruly Rampagers
Creature — Bandit1/1Whenever a land is put into a graveyard from anywhere, you may lose 1 life and add to your mana pool. Play this ability only once each turn.C
Vampiric Mastery
Enchantment — AuraPrecedent 1
Enchant creature
During your upkeep, remove a +1/+1 counter from enchanted creature unless it is black.
Whenever a creature dealt combat damage by any creature you control this turn is put into a graveyard, put a +1/+1 counter on enchanted creature.
U
Vanish Object
SorceryPrecedent 3
Return target non-creature permanent to its owner's hand.
C
Venom Shaman
Creature — Elf Shaman1/3Dominance — Until end of turn, whenever a player would get a poison counter, that player gets three poison counters instead.
: Target player gets a poison counter and gains 3 life. Activate this ability only once each turn.
The cure begins better than prevention, but becomes much worse than it.U
Vinelasher
Creature — Saproling1/1You may shuffle Vinelasher from your hand into your library any time you could play an instant.
If you do, put a 1/1 green Saproling creature token with defender into play.
C
Virility
Ancient Incarnation4/4Untap all lands you control at the beginning of each other player's upkeep.
: Target creature gets +1/+1 until end of turn.
R
Volcanic Chasm
Land: Add to your mana pool if you control a Mountain.
,: Each player deals 2 damage to target creature or player.
R
Vulnerability
SorceryUntil end of turn, all creatures have a toughness of 1."Angels aren't so tough when they have to fight fair, are they?" - Le'kaleC
Wall Of Dweomers
Creature — Illusion Wall0/2Flying
Whenever a creature enters the battlefield under your control, it gets +0/+5 until end of turn.
"New dreams are the freshest of all, for they have not yet tread on the real."C
Wandering Ent
Creature — Treefolk3/4: Put a root counter on Wandering Ent.
Wandering Ent gets defender, reach and +0/+1 for each root counter on it.
C
Weary Medic
Creature — Human Cleric0/2Pay 1 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Dominance — Weary Medic gets +0/+2 until end of turn.
U
Weevil Infestation
InstantWeevil Infestation deals 5 damage to target creature. If that creature is destroyed this way, its controller may put five 1/1 green Beetle creature tokens into play.R
Windbinder Elemental
Creature — Wizard Elemental3/7Flying
Windbinder Elemental must be blocked if able.
: Put a -1/-0 counter on all creatures blocking or blocked by Windbinder Elemental.
U
Windmill Field
Land: Add to your mana pool if you control a Plains.
,: Each player looks at the the top three cards of his or her library, then puts those cards on the bottom of his or her library in any order.
R
Winged Justicar
Creature — Angel 5/5Flying, vigilance
Dominance — Creatures can't be tapped.
"She looks upon all with equal favour."R
Within Bleakest Abyss
SorceryEscalation 4 — Return a creature card with converted mana cost of 1 or less from your graveyard to play.
Return up to two creature cards with converted mana cost of 2 or less from your graveyard to play.
If any opponent controls a Plains, return a black creature card from your graveyard to play.
U
Woodwisher Initiate
Creature — Elf1/1,: Prevent the next 1 damage that would be dealt to all Elves you control this turn.C
Ζtherborn Elemental
Creature — Elemental1/4Flying
Dominance — You may search your library for an Elemental card and put that card into your hand. Then shuffle your library.
Discard a card: Put a 1/1 blue Elemental creature token with flying into play.
Discard a card: Add to your mana pool. Spend this mana only to pay for Elemental spells or abilities.
R

  217 results. (61 Common, 74 Uncommon, 77 Rare, 5 Basic Lands)

  217 total cards in the Conflagration set.
  Type: 7 Artifact, 9 Artifact Creatures, 93 Creatures, 20 Local Enchantments, 28 Global Enchantments, 16 Instants, 29 Sorceries, 10 Lands
  Colour: 32 Black, 39 Blue, 33 Green, 35 Red, 36 White, 17 Artifacts, 10 Land, 15 Multi
  Rarity: 61 Common, 74 Uncommon, 77 Rare, 5 Basic Lands


  Conflagration Set Mechanics:

  Dominance X - When this creature comes into play and at the beginning of each player's upkeep,
  you may play the stated effect if this creature has the highest power or toughness among all creatures in play. (Ties don't count.)

  Escalation X - Whenever an opponent plays a spell that has a converted mana cost of X or greater,
  you may play the stated effect by revealing this card from your hand.

  Precedent X - This spell costs you less to play for each card
  of the same type in all opponents' graveyards. (The card types are artifact, creature, enchantment, instant, land, and sorcery.)